Amy Lin
New Animation MOdel.20.jpg

Xbox One [Handed]

Project:  In collaboration with Microsoft Xbox, design a one-handed controller to accommodate players with disabilities.

Skills/Roles:  Sketching, prototyping, Keyshot rendering/animation, After Effects, video production, visual design, user interface design

Solution: Our goal was to design a universal Xbox controller that can be used for gamers with one hand disabilities as well as the average gamer without sacrificing any of the functions of the current controller.

We challenged the technology used in current controllers and designed a futuristic device that leverages our culture's inevitable advancement in technology.

Team: Aubree Ball and Matthew Asher

 

xbox one [handed]

WORK:
Industrial Design & UI design

DATE:
Jan 2016

A universal Xbox controller that can be used for gamers with one hand disabilities as well as the average gamer without sacrificing any of the functions of the current controller.  



Team: Aubree Ball, Matthew Asher

sketching  |  user research  |  prototyping  |  keyshot rendering/animation  |  
after effects  |  video production | visual design  |  ui design
 

FINAL Controller.51.jpg
 
 

We challenged the technology used in current controllers and designed a futuristic device that leverages our culture's inevitable advancement in technology. Xbox One [Handed] incorporates touch sensitivity, gesture navigation and elite control remapping.

 
 
 
 

In conducting market research on what currently was being offered, we found that there are not many options for one-handed controllers. As a result, many people have created augmentations for the existing Xbox controller or built their own.

 
 
 
 

User Testing

The best way to understand the paint points of the current controller was to test it ourselves. Playing with one hand revealed pain points relating to button location, stability, and comfort. Some of the most common button combinations caused the most hand strain.

 
 
 
 
 

The ideation ranged from highly conceptual technology based to extremely tactile with retainment of analog buttons. We ultimately merged the use of new technology with some traditional aspects of the current controller. This proposition aimed to excite gamers but also keep consistency and recognition within the brand.

 
 
 
 

Our form studies allowed us to understand the best form that would fit in the hand. These prototypes explore the relationship between people and objects and whether the product semantics communicate the way it's held.

 
 

 

UI for Customization and Remapping Controls

 

The remapping user interface for Xbox One [Handed] matches the Elite Controller remapping. Users will be asked to hold the device comfortably and the device will read the placement of fingers. From there, it gives you the option to change mapping and locations of buttons. The goal of this UI is to give the user the most freedom possible with button placement to accommodate every type of gamer.